Seattle 7 – September 14-16, 2018

Seattle XR Hackathon 7 is coming up!

It’s been a crazy year in VR / AR. Oculus have released the first cheap fully self-contained VR device at $200, HTC have pushed the limit with the Vive Pro, and the AR headset market is booming with lots of new devices on the horizon.

Come join us for a weekend of creativity, innovation, and learning as we explore the potential of these technologies. The Hackathon is a great opportunity to learn, to meet new people, and to get hands-on experience with VR design and development. Over the course of just 48 hours, you’ll be amazed at how much awesome stuff you and your team will be able to create!

What is a VR Hackathon?

A hackathon is a weekend-long event where people come together to make awesome stuff. It’s an amazing opportunity to meet awesome people and learn.

The VR hackathon focuses on rapidly evolving immersive technologies such as Virtual Reality, Augmented Reality, and 3D User Interfaces.

The VR hackathon isn’t just about technology, however – it’s about design, creation, and problem solving. If you have interest in art, graphics, 3D modelling, film, education, sound design, game design, or business, the VR hackathon will be an event you’ll enjoy.

Who can participate?

The VR hackathon is open to everyone. We welcome artists, enthusiasts, UX designers, sound artists, software engineers, critics, researchers, film-makers, developers, game designers, testers, psychologists, industry professionals, and more. If you think VR and AR are cool, you are invited to attend.

You don’t have to be an expert. The VR hackathon is a great introduction to working with VR and AR, and our organizers and workshop presenters are all dedicated to helping you no matter what your skill level. We welcome everyone, regardless of gender, ethnicity, or background.

Younger attendees are welcome, too, but must have an adult present if they are younger than 16 years of age. 

VR and AR are of great interest to many industries such as medicine, manufacturing, marketing, design, construction, and many more. If you have domain expertise in any field where immersive technologies might be useful, we would love to have you attend, as your insight is key in helping us to solve real problems, even if you’ve never worked with these technologies before.

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For more information, see our event ticketing page.

For detailed information about projects, teams, prizes, and judging, see our DevPost.

Prize Categories

Magic Leap Prizes – Details Forthcoming ???
Best of Show ???
Outstanding Visual Design ???
Outstanding Use of Sound ???
Outstanding Technical Achievement ???
Outstanding Interaction Design ???
Outstanding Novelty ???


Diana Johns

Vice President for Exhibits & Life Science, Pacific Science Center

Holly Hirzel

VP of Product, vreal

Mark Cvetkovich

Art Director, Virtual Therapeutics

Sean Siem

Co-Founder, Robocognito

Susan Oldham

UX Researcher & Designer


Bridget Swirski
Volunteer Chair
Eva Hoerth
Community Chair
Heather Zweig
Logistics Chair
Karl Spang
Sponsorship Chair
Trond Nilsen
General Chair


Magic Leap
The Creative Group
UW CoMotion
Academy of Interactive Entertainment
Immersive Square